Microsoft: Halo

Multiple cross platform and web experiences for Microsoft's Halo franchise, a flagship game title.

Microsoft: Halo

Multiple cross platform and web experiences for Microsoft's Halo franchise, a flagship game title.

Company

Microsoft

Role

Design Lead

I was the lead designer on multiple products for Microsoft's Halo franchise. Halo Waypoint: The official web destination the the franchise. Halo ATLAS: Cross platform native companion apps. Halo 4 Official Website: The official web destination for Halo 4 game title.

Halo ATLAS

Incredible opportunity to join forces with a powerful game studio to deliver a first of its kind game companion experience. I lead the design for cross-platform mobile and tablet applications which brought about a new way to interact with the popular game.

The apps engaged Halo Reach players to have one of the first ever console-to-mobile companion experiences. I lead the information architecture, interaction design, and visual design across from concept to delivery.

Halo Waypoint: Official web destination of Halo

Following the success of ATLAS, I continued working with Microsoft to deliver Halo Waypoint, the official web destination for the franchise. My work included establishing a design system, responsive framework, information architecture, high fidelity visual design, and design management.

Halo4.com: Official website of Halo 4

The next project for Microsoft Game Studios was the official web experience leading up to the highly anticipated launch of Halo 4. My team and I developed a visually rich and responsive experience which included motion design and personalization, built on a scalable design system.

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Company

Microsoft

Role

Design Lead

I was the lead designer on multiple products for Microsoft's Halo franchise. Halo Waypoint: The official web destination the the franchise. Halo ATLAS: Cross platform native companion apps. Halo 4 Official Website: The official web destination for Halo 4 game title.

Halo ATLAS

Incredible opportunity to join forces with a powerful game studio to deliver a first of its kind game companion experience. I lead the design for cross-platform mobile and tablet applications which brought about a new way to interact with the popular game.

The apps engaged Halo Reach players to have one of the first ever console-to-mobile companion experiences. I lead the information architecture, interaction design, and visual design across from concept to delivery.

Halo Waypoint: Official web destination of Halo

Following the success of ATLAS, I continued working with Microsoft to deliver Halo Waypoint, the official web destination for the franchise. My work included establishing a design system, responsive framework, information architecture, high fidelity visual design, and design management.

Halo4.com: Official website of Halo 4

The next project for Microsoft Game Studios was the official web experience leading up to the highly anticipated launch of Halo 4. My team and I developed a visually rich and responsive experience which included motion design and personalization, built on a scalable design system.

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